For example if you want to simulate “wounded” behavior, and have “wounded” animations for walk / run / jump instead of the “healthy” ones. Sometimes it is useful to be able to re-use the same state machine in different layers.
For example if you wanted to play a throwing animation on just the upper body of your model, while having your character also able to walk, run or stand still at the same time, you would use a mask on the layer which plays the throwing animation where the upper body sections are defined, like this:Īn ‘M’ symbol is visible in the Layers sidebar to indicate the layer has a mask applied. The Mask property is there to specify the mask used on this layer.